C.
For a school project on a persuasive essay detailing a point of view supporting the 'Violent Video games' argument.
However, I believe that the extreme 'hardcore' levels of competition have a great role to play in the manipulation of emotions that games have.
As a fact I used to buffer my thesis, I included a study detailing two separate gameplay tests. The audience was the same in age and gender, and the two games involved some sort of competition.
The first game was basically a casual timed puzzle game, whereas the other was a first person action game that involving players using an electric rod to shock their opponents. The 'electric rod' game produced heated outcomes, and the player would further attack the lifeless opponent even after winning, (Tea-bagging, perhaps?) whereas the casual game produced calmer reactions to the outcomes of the game.
In the end, it's not only the violence in games that fuel rage and aggressive behaviour, but also the heighten levels of competition and the audience involved. (I'm certain this test would have yielded differed results if there were two groups: adolescents and 25-35+ year olds.)
IMO, I get pissed at the games either way. :P
ohbombuh
Only when they're already insane. Banning violent video games over the rare killers they "create" is like banning fire because of the existence of pyromaniacs.